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Jutsu-preexisting-Ninjutsu

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Post  Reidokiri Jin Sun Jan 11, 2009 4:22 pm

Name: Ayatsuito no Jutsu - String Reeling Technique
Classification: Ninjutsu
Rank : E Rank
Type: Supplementary Modifier
Chakra: 8
Range: Close (0-5m)
Description: Ayatsuito no Jutsu is a Ninjutsu technique utilizing wire. When the opponent enters the area of the wire trap, the wire will restrict and hog-tie them.
Weaknesses: Most high trained ninja will be able to notice this trap and avoid it or set it off from afar.
Limit: Ninja Wire. The amount of ninja wire you have decides the amount of times you can use this move per combat.

Name: Nawanuke no Jutsu - Escaping Skill
Classification:
Rank : E
Type: Supplementary
Chakra: 15
Range: (self)
Description: Nawanuke no Jutsu is a very basic Ninjutsu technique that allows a ninja to escape from rope binds. This skill does not work for escaping from metal binding or ties. Meaning it will prove ineffective against Ninja Wire or Handcuffs.
Weaknesses: Can't escape metal such as handcuffs or ninja wire.
Limit: None.

Name: Bunshin no Jutsu - Clone Technique
Classification: Ninjutsu
Rank : E
Type: Clone
Chakra: 5 per clone ( 1 action for every 5 clones)
Range: (self)
Description: Bunshin no Jutsu is a Ninjutsu technique every ninja learns at the Ninja Academy. The Bunshin technique creates a copy of the ninja without substance. The copy resembles the ninja in every way. This clone can function as a distraction or as means to confuse one’s opponent. As soon the Bunshin gets attacked or comes into contact with an opponent, it will disperse.
Weaknesses: Bad chakra control will amount to failed clones.
Limit: Amount of Maximum Clones is equivalent to maximum chakra and

Name: Henge no Jutsu - Transformation Technique
Classification: Ninjutsu
Rank : E
Type: Supplementary
Chakra: 8 per turn in transformed state
Range: (self)
Description: Henge no Jutsu is a Ninjutsu technique, which every ninja learns at the Ninja Academy. Henge allows the ninja to transform themselves into any person or object. This allows the ninja to move with stealth or to trick their opponents.
The user cannot transform into something that is greatly different from his own size, if the opponent still chooses to do this they will be forced out of the Jutsu and will receive damage to their body, the larger the difference in size the larger the damage they will receive. The damage received will be due to their body stretching itself forcibly.
Weaknesses: Bad chakra control will amount to a bad transformation.
Limit: None

Name: Kawarimi no Jutsu - Change of Body Stance Technique
Classification: Ninjutsu
Rank : E
Type: Supplementary Modifier
Chakra: 20
Range: (self)
Description: Kawarimi no Jutsu is a basic Ninjutsu technique. When in danger the ninja will quickly substitute themselves with another nearby object. This can be a block of wood or even another person. This allows the ninja to quickly flee and hide while the original object takes the brunt of their opponents attack.
Weaknesses: Easily seen through, making it worthless in a battle after a few attempts.
Limit: Genin Level (Once Per battle), Chuunin Level (Twice Per Battle), Jounin Level and up (3 Times Per Battle). Must have a target to switch with.

Name: Fukumi Hari - Hidden Needles
Classification: Ninjutsu
Rank : D
Type: Attack
Chakra: 20
Range: Close (0-5m)
Description: The user is able to call forth needles into their mouth and then spit them at their opponent with great accuracy.
Weaknesses: Simply a slight improvement on throwing a senbon, higher ranked opponents can easily dodge.
Limit: Senbon.

Name: Kage Shuriken no Jutsu - Shadow Shuriken Technique
Classification: Ninjutsu
Rank : D
Type: Attack
Chakra: 20
Range: Mid (5-10m), Far (10m+)
Description: Kage Shuriken no Jutsu is a Ninjutsu technique utilizing a giant Windmill Shuriken. When throwing the shuriken, the ninja will also throw a second giant shuriken to hide in the shadow of the first. The hidden secondary shuriken can then approach the target without their being aware. This move does D-Rank damage and above that adds the damage from the Rank level of the Shuriken used.
Weaknesses: Must have weapon, Not very useful against stronger opponents.
Limit: Windmill Shuriken or Other Giant Shuriken.

Name: Kirigakure no Jutsu - Hidden Mist Technique
Classification: Ninjutsu
Rank : D
Type: Supplementary
Chakra: 25 per turn
Range: ---
Description: Kirigakure no Jutsu is a Ninjutsu technique utilized by Hidden Mist ninja. The ninja causes the area surrounding their target to be covered in fog. The low visibility allows the ninja to silently and secretly assassinate their target.
Weaknesses: Making noise defeats the point of using this jutsu. Only lowers sight.
Limit: None

Name: Oboro Bunshin no Jutsu - Haze Clone Technique
Classification: Ninjutsu
Rank : D
Type: Supplementary
Chakra: 25 per turn
Range: ---
Description: Oboro Bunshin is a normal Bunshin technique that creates approximately a hundred clones. Due to the number of clones created, the user can take the opportunity to hide from their target and attack from elsewhere.
Note: This is not a normal clone technique.
Weaknesses:
Limit: None

Name: Sakura Fubuki no Jutsu - Cherry Blossom Snow Storm Technique
Classification: Ninjutsu
Rank : D
Type: Attack
Focus: 10
Chakra: 30
Range: Close (0-5m), Mid (5-10m)
Description: The user will hurl kunai with pouches attached at their target. Upon impact, the pouches explode, releasing small explosive notes. Due to the large number of kunai thrown, a shower of notes will rain down on the target. The user will then throw one final kunai with an active explosive note at the target. It will begin to burn, and by igniting the falling smaller notes it will cause a gigantic explosion.
Weaknesses: Must have explosive notes and projectiles.
Limit: Explosive Notes. Projectile.

Name: Shunshin no Jutsu - Body Flicker Technique
Classification: Ninjutsu
Rank : D
Type: Supplementary
Chakra: 40
Range: (self)
Description: Shunshin no Jutsu is a basic Ninjutsu technique. The ninja will appear and disappear in an instant, allowing them to retreat or attack suddenly. To facilitate the movement, the ninja will often use nearby elements such as mist, sand or leaves to mask their appearance or disappearance.
Weaknesses:
Limit: Can be used X-times per battle (X= 2 + (Chakra Control : 100))

Name: Utsusemi no Jutsu - Empty Cicada Shell Technique
Classification: Ninjutsu
Rank : D
Type: Supplementary
Chakra: 25
Range: Any
Description: Forming the needed hand seals, a shinobi can project his voice to a different area to hide their location and the number of allies at their side. It is an excellent complement to stealth tactics.
Weaknesses: Not very worthwhile when used alone. Not very useful against stronger opponents.
Limit: None


Last edited by Reidokiri Jin on Wed Jan 14, 2009 3:17 am; edited 1 time in total
Reidokiri Jin
Reidokiri Jin
Academy Student
Academy Student

Male Number of posts : 102
Age : 34
Location : ~The other end of the sword piercing thine blackened heart.
Registration date : 2009-01-11

Character sheet
Character Name: Reidokiri Jin
Rank: Academy student
Jutsu Training Points: 0

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Post  Reidokiri Jin Sun Jan 18, 2009 4:22 am

Name: Doton Tsuuro no Jutsu - Earth Passage Technique
Classification: Earth Style Ninjutsu
Rank : C
Type: Supplementary
Focus: 20 per turn
Chakra: 50 per turn
Range: Self
Description:Doton Tsuuro , the act of using one's chakra to create a small opening in the ground in order to pass through. This is similar to very quickly digging a tunnel underground, however instead of a tunnel a small balloon of chakra acting as a forcefield surrounds the user of this skill appears and makes it so that all earth around the user becomes see though and passable unless it is somehow sealed by a rite. This allows the ninja to go into the earth and hide from his opponents.
However this technique does leave behind Marks where the user entered and left the ground as well as leaving a small trail in the form of a tiny tunnel where the user of this skill passed.
Weaknesses: Dangerous to use with low chakra as running out could prove fatal.
Limit: None.

Name: Gyorai Shin - Torpedo Needle
Classification: Ninjutsu
Rank : C
Type: Attack + Supplementary
Chakra: 50
Range: Close (0-5m)
Description: Removing nails from their pocket, the user will throw them into the air and then plant them tip first into the earth. Using their chakra, the nails will travel into the ground. Then at the user’s discretion, they can fire the nails from the ground through the feet of their target to nail them in place. They can then fire the remaining nails from the ground to cut the target to pieces.
Weaknesses:
Limit: None.

Name: Hitei Mushou - Flying Nail Mist Pierce
Classification: Ninjutsu
Rank : C
Type: Attack
Chakra: 60
Range: Close (0-5m), Mid (5-10m)
Description:After forming the needed hand seal, the user will emit a flying mist of small nails from their mouth. These small nails can travel towards the opponent at quite a distance.
Weaknesses: Can't reach far range, nails are individually quite weak making a non-direct hit less than worthwhile.
Limit: None

Name: Jouro Senbon - Sprinkling Needles
Classification: Ninjutsu
Rank : C
Type: Attack
Chakra: 40
Range: Mid (5-10m)
Description: After hurling their umbrella into the air, the user will unleash a torrent of needles. Using their chakra they can guide these needles towards their opponent.
Weaknesses: Must have an umbrella and available senbon.
Limit: Umbrella. Senbon.

Name: Kao Utsushi no Jutsu - Face Copy Technique
Classification: Ninjutsu
Rank : C
Type: Supplementary
Chakra: 50
Range: ---
Description: This technique allows the user to take on the body of their target. They must remain close to the one they want to copy for a short period of time. Their body will then shape and contort to resemble the target. The copy is said to be so good that even family members of the target cannot tell they are a fake. The user will even take on the smell of the original. Unfortunately, the user does not copy the targets jutsu, leaving them with only their original skills. Practitioners of this jutsu are also skilled in quickly taking on the mannerisms of the original person and playing up the character traits of their target. Through a regular Henge in combination, they can copy the clothing of the opponent. Their appearance will eventually change back to their original form after several days.
Weaknesses:
Limit: None.

Name: Satsujin Konmei no Karasu - Murder of Crows Confusion
Classification: Ninjutsu
Rank : C
Type: Supplementary Per Turn
Chakra: 70
Range: Any
Description: Calling upon a swarm of crows, they will fly around the target, causing confusion with their dark forms and quick movement. With the target distracted by the crows, the ninja can strike more easily. Also the mass of crows can obscure any retreating ninja. When no longer needed, the murder of crows will simply puff away in smoke.
Weaknesses:
Limit: None

Name: Nan Kaizou - Soften Modification
Classification: Ninjutsu
Rank : C
Type: Supplementary Modifier
Chakra: 15
Range: ---
Description: Nan Kaizou is a Ninjutsu technique that allows a ninja to make their body very malleable. It was originally developed for spying activities. This technique can be done after surgery and actual body modification. When used, the ninja can stretch and twist their body at any angle, allowing them to surprise their opponent.
Weaknesses: ---
Limit: Once per battle.

Name: Ranji Shigumi no Jutsu - Wild Lion’s Mane Technique
Classification: Ninjutsu
Rank : C
Type: Attack + Supplementary
Chakra: 45
Range: Any
Description: After forming the needed hand seals, the user will lengthen their hair and send it outwards to subdue a foe. If they manage to trap them within the hair, the user can make it harden into spikes to stab them.
Weaknesses: User must have hair.
Limit: Hair.

Name: Soufuusha Sannotachi - Windmill Triple Blade
Classification: Ninjutsu
Rank : C
Type: Supplementary Modifier
Chakra: 15
Range: Mid (5m ~ 10m)
Description: Using careful manipulation and well-timed reflexes, the user hurls a number of Shuriken with wire attached at the opponent. While in the air, the shinobi can manipulate the wire to make the blades circle the target and bind them.
Weaknesses: Only useful once per battle, if it misses that's it.
Limit: Once per battle.

Name: Soushouryuu - Twin Rising Dragons
Classification: Ninjutsu
Rank : C
Type: Attack
Chakra: 45
Range: Close (0m ~ 5m), Mid (5m ~ 10m)
Description: A summoning technique meant almost exclusively for weapon’s experts. To begin, the shinobi will remove two scrolls and set them on the ground, after forming the necessary hand seals, the two scroll rise into the air and begin to swirl around a middle vortex that is the user. They then use this space to launch themselves into the air between the spinning scrolls. From these scrolls the ninja can then summon a mass of weapons, which they then begin to throw at their opponent. If the first barrage fails, they can use wires that run from each weapon to their fingertips to pull them back into the air to strike at their opponent again.
The user has to create the scrolls. Every scroll can contain 5 slots worth of weapons. Every scroll can be used for this technique only once. Aftherwards the ninja would need to buy new weapons and make a new scroll.
Weaknesses: Must have proper tools, have to re-buy tools to use again.
Limit: Must have 2 Weapon Scrolls (Sealed with Time Space), One full pack of ninja wire.

Name: Soushuuha - Manipulate Advancing Blades
Classification: Ninjutsu
Rank : C
Type: Attack
Chakra: 45
Range: Close (0m ~ 5m), Mid (5m ~ 10m)
Description: This technique allows a shinobi to hover multiple kunai in the air while they approach a target. The technique allows a ninja to unleash a torrent of kunai, shuriken, or other weapons much more quickly than if each was thrown individually.
Weaknesses: Lousy chakra control makes for bad aim.
Limit: None

Name: Debari no Jutsu - Astral Projection
Classification: Ninjutsu
Rank : B
Type: Supplementary Per Turn
Chakra: 50 Per Turn
Range: Any
Description: By forming the needed hand seals, a distorted astral form of the ninja’s being will appear at any desired location. This spirit is not tangible but still allows the user to perform jutsu that would not require creating a tangible body to perform. While in the spirit form, the ninja’s voice will also sound deep and distorted. While the technique is active, the real body remains inactive in a meditative state.
Weaknesses:
Limit: None

Name: Doku Kiri - Poison Mist
Classification: Ninjutsu
Rank : B
Type: Attack + Supplementary
Chakra: 150
Range: Close (0-5m), Mid (5-10m)
Description: This technique allows the user to expel poison gas from their body. This can serve as cover to escape, and as an offensive technique against her opponent.
*Note: Though this is not an Attack Per Turn jutsu because of its nature, it operates in much the same way. Damage continues on a smaller scale over a course of several turns unless cured.
Weaknesses:
Limit: None

Name: Gama Daira Kage Ayatsuri no Jutsu - Toad Flat Shadow Control
Classification: Ninjutsu
Rank : B
Type: Supplementary
Chakra: 100 per turn
Range: Close (0-5m)
Description: Gama Daira Kage Ayatsuri is a Ninjutsu technique that allows the user to merge into the shadow of subdued foe. The user can then fully control the victim from within their shadow. If the user has to use other jutsu, they must emerge from the shadow. Once the user fully emerges, their hold over the victim is broken and they regain control of their body.
Weaknesses: One must subdue an opponent before using this jutsu, retaining enough chakra left to actually use it effectively.
Limit: Target must be subdued

Name: Hari Jizou - Underworld Guardian Spikes
Classification: Ninjutsu
Rank : B
Type: Attack-Defense
Chakra: 150
Range: Close (0-5m)
Description: After forming the needed hand seals, the user’s hair will grow in length to surround and protect their body. In this form, it also becomes ridged and spiked, forming a layer of protection from direct strikes and blows. Before further attacks can be executed, the hair must be retracted. In case of the move being used as a counter to an opponents attack and the move succeeds the opponents Accuracy will not be subtracted during damage calculation.
Weaknesses:
Limit: Hair.

Name: Kage Bunshin no Jutsu - Shadow Clone Technique
Classification: Ninjutsu
Rank : B
Type: Clone
Chakra: 40 per clone
Range: self
Description: The Kage Bunshin distributes the ninja’s chakra evenly among the clones and creates a real copy with form and substance.
The clone itself can also utilize any jutsu the original ninja knows.

When the clone finally disperses, any new knowledge it has gained is passed back to the original ninja and any additional clones. Upon impact, the clone can be dispersed.

When the clone disperses any remaining chakra it had is transfered back to the original user and then instantly divided among all other present clones and the user.

The clone cannot use any Jutsu that exceed it's own chakra pool this means that the greater the amount of clones is the more it limits their use of Jutsu. If the clone uses up the full extend of it's chakra pool it is automatically dispersed and the user obviously doesn't get any chakra back from that clone.

Rules for all Bunshin:
All the Bunshin's Jutsu cost must be payed from it's own personal chakra pool.

If the Bunshin's Chakra pool is decreased to 0 or below the bunshin is dispelled.

The second a Bunshin is hit with some force it disperses when this happens everything the clone had witnessed is transfered to the users memory.

The user can pay 25 focus to keep this clone present but during this time the clone cannot move from it's location or perform any actions accept for speaking or simply laying there immobile. Such an extended lifespan cannot take longer than 1 turn.

Any Clone can choose to dispel itself at any moment.

*Note: All of the users stats are equally divided among the created clones and the user, including HP, Chakra and Focus. Whenever a clone is destroyed or dispelled by the user, the stats of the other clones and the users are recalculated to again equally divide the stats among all of them. Thus the more clones are created to more dangerous this technique becomes for the user.

Weaknesses: Clones are destroyed easily. High chakra necessary for more clones.
Limit: None.

Name: Kekkai Houjin - Barrier Method Battle Array
Classification: Ninjutsu
Rank : B
Type: Attack + Item
Chakra: 80
Range: Close (0-5m)
Description: Kekkai Houjin is a high-level Ninjutsu trap technique. An array of explosive markers is jointly placed around the boundary of an area. If any opponent walks through the boundary, the seals will activate and explode.
Weaknesses: If an opponent sees and bypasses the trap it is worthless or ineffective.
Limit: Exploding Notes.


Name: Kuu no Tachi - Long Sword of the Sky
Classification: Ninjutsu
Rank : B
Type: Attack
Chakra: 80 per turn
Range: Close (0-5m), Mid (5-10m)
Description: This technique allows the user to levitate their sword. Forming the needed hand seal will cause the sword to activate and strike out against any enemy in the nearby area.
Weaknesses:
Limit: Sword.

Name: Kuchiyose • Rashoumon
Classification: Ninjutsu
Rank : B
Type: Defense
Chakra: 170
Range: ---
Description: The user can summon the ancient gate by drawing blood and then slamming their palms to the ground. Only a very powerful impact can mar the gate.
Weaknesses: Can only fully block an attack of equivalent or lower rank.
Limit: Must have the 'Rashoumon' summoning scroll. Once per Battle

Name: Shishi Enjin - Violet Flames Battle Formation
Classification: Ninjutsu
Rank : B
Type: Supplementary Per Turn
Chakra: 100 Per Turn, Every participant must pay this cost. (needs at least 3 people)
Range: Mid (5m ~ 10m)
Description: Shishi Enjin is a Ninjutsu field creation technique utilized by no less than three shinobi. After synchronizing themselves, the ninja will create a shaped barrier made of violet flames. Once created, no ninja will be able to penetrate the barrier without being harmed by the walls of flame. The only way to destroy the barrier is by disrupting the field from the inside. For protection, the shinobi will create another wall to completely enclose their body. This allows them nearly absolute, if only temporary protection, due to the intense focus and chakra drain required by the technique.
Weaknesses: Impossible to use without at least three participants.
Limit: Requires at least three shinobi.


Last edited by Reidokiri Jin on Tue Jan 20, 2009 12:32 am; edited 1 time in total
Reidokiri Jin
Reidokiri Jin
Academy Student
Academy Student

Male Number of posts : 102
Age : 34
Location : ~The other end of the sword piercing thine blackened heart.
Registration date : 2009-01-11

Character sheet
Character Name: Reidokiri Jin
Rank: Academy student
Jutsu Training Points: 0

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Jutsu-preexisting-Ninjutsu Empty Re: Jutsu-preexisting-Ninjutsu

Post  Reidokiri Jin Sun Jan 18, 2009 4:23 am

Name: Uchuu Kokugen No Jutsu - Space Time Technique
Classification: Ninjutsu
Rank : A
Type: Supplementary
Chakra: 200 ( or 300)
Range: (close, far, moderate etc)
Description: This is a sealing technique with which allows the Ninja to seal oneself or another willing target inside a scroll (another object can also be used) that would serve as a container for this purpose.

Doing this the user can either send himself or the target into an existing alter dimension( An Animal Kingdom for example) or for 100 more Chakra one could create a new temporary alter dimension for himself or the target.

Using this Jutsu the user can also seal any objects or animals inside a scroll (Weapons, Medical equipment, Bunnies, Puppets, Food etc.).
Note that the user or the sealed target will not be able to get out of the sealed object unless summoned properly.
To summon someone back from an Animal Kingdom or another existing alter dimension one would need to posses the required blood contract. However anyone can summon anyone and anything by simply opening the scrolls if the summoned person or object are inside a temporary alter dimension.
This technique cannot be used to seal anyone or anything inside people.
Weaknesses: Large chakra cost, not highly useful during battle.
Limit: An extremely sharp mind and strong spirit are necessary to even attempt this manuever.

Name: Tajuu Kage Bunshin no Jutsu - Multiple Shadow Clone Technique
Classification: Ninjutsu
Rank : A
Type: Supplementary
Chakra:
This is how 500 clones are formed in game terms:
The user's stats are divided by half and they have to pay 200 chakra per turn to keep the clones alive.
Every clone has 1% of the users Body,Mind, Spirit, Accuracy.
Chakra Control is equal to that of the users.
The Bunshin's speed is not accounted and it only has 1 action per turn.

This is how 1000 clones are formed in game terms:
The user's stats are divided by half and he has to pay 350 chakra per turn to keep the clones alive.
Every clone has 0.5% of the users Body,Mind, Spirit, Accuracy.
Chakra Control is equal to that of the users.
The Bunshin's speed is not accounted and it only has 1 action per turn.

This is how 2000 clones are formed in game terms:
The user's stats are decreased to 1/4 of their maximum and they have to pay 450 chakra per turn to keep the clones alive.
Every clone has 0.5% of the users Body,Mind, Spirit, Accuracy.
Chakra Control is equal to that of the user.
The Bunshin's speed is not accounted and it only has 1 action per turn.

This is how 4000 clones are formed in game terms:
The user's stats are decreased to 1/4 of their maximum and they have to pay 600 chakra per turn to keep the clones alive.
Every clone has 0.2% of the users Body,Mind, Spirit, Accuracy.
Chakra Control is equal to that of the user.
The Bunshin's speed is not accounted and it only has 1 action per turn.
Range: self
Description: Tajuu Kage Bunshin no Jutsu, a forbidden Jutsu that is usually only used by skilled Jounin due to the danger it posses to unskilled users.
Instead of creating several shadow clones like the user does with the Kage Bunshin, the user will create several hundred.

Because dividing once stats equally among a thousand clones is impossible without turning the user of the skill into a helpless puddle the inventor of this technique decided to act in a different fashion.

Instead of dividing oneself to form a thousand copies the user will covert a large amount of their chakra and only a small portion of their own essence to form tangible bunshin of themselves.
The advantage of this approach to the skill is that the user can create an incredibly large amount of clones that have a chakra pool connected to that of their own.
The downside is that the clones are much weaker because they barely hold any of the users essence and thus need constant chakra re-charge to keep them present.

Rules for all Bunshin:
All the Bunshin's Jutsu costs are deducted from the users chakra pool.

The second a Bunshin is hit with some force it disperses when this happens everything the clone had witnessed is transfered to the users memory.

The user can pay 25 focus to keep this clone present but during this time the clone cannot move from it's location or perform any actions accept for speaking or simply laying there immobile. Such an extended lifespan cannot take longer than 1 turn.

Any Clone can choose to dispel itself at any moment.
Weaknesses: Large chakra cost, ninjutsu specialists only. Must already know Kage Bunshin.
Limit: Must learn Kage Bunshin first.

Name: Bunshin Bakuha - Shadow Clone Explosion
Classification: Ninjutsu
Rank : A
Type: Attack
Chakra: 250
Range: Close (0-5m)
Description: The user creates this clone that is similar to a Kage Bunshin, with all the same rules applying to it as a regular Kage Bunshin (B-Rank version).
At first glance the clone appears to be a normal tangible Bunshin, but the user can detonate the clone at any time to form a very large explosion.
Weaknesses: Must already know Kage Bunshin. Only hits nearby.
Limit: Must learn Kage Bunshin first.


Name: Meisai Gakure no Jutsu - Camouflage Concealment Technique
Classification: Ninjutsu
Rank : A
Type: Supplementary
Chakra: 180 per turn
Range: (close, far, moderate etc)
Description:After forming the needed hand seals, the ninja can grant themselves near invisibility to the naked eye. Doujutsu can see through this technique.
Weaknesses: Doujutsu can see through this ability.
Limit: None

Name: Mikadzuki no Mai - Dance of the Crescent Moon
Classification: Ninjutsu
Rank : A
Type: Supplementary
Chakra: 300
Range: Close (0-5m)
Description:As the ninja charges at the opponent, they create multiple shadow copies to confuse the opponent. Using the confusion, the real ninja will attack from the opponent’s blindside.
Weaknesses: Only useful once per battle, high chakra cost.
Limit: Once per battle.

Name: Rasengan - Spiral Sphere
Classification: Ninjutsu
Rank : A
Type: Attack
Chakra: 200
Range: Close (0-5m)
Description: Rasengan was a Ninjutsu technique developed over the span of three years by the Fourth Hokage. The technique was taught to his sensei Jiraiya, who then passed it on to the young ninja generations years later. The technique is unlike many other jutsu in that it does not require any hand seals. It just relies on the ninja’s ability to mold chakra. The ninja concentrates a contained, fast, rotating sphere of chakra in the palm of their hand, which can create a destructive impact.
Weaknesses:
Limit: Must have mass amounts of chakra control.

Name: Sanjuu Rashoumon - Triple Rashoumon
Classification: Ninjutsu
Rank : A
Type: Defense
Chakra: 300
Range: ---
Description: This variation allows the user to summon three of the gates in succession to help block a great incoming blast. Because the gate requires two summoning calls (a right and left), the user will bite both his right and left thumbs to initiate the contract. This technique can virtually block any incoming attack but it is nevertheless possible to break through this defense with an attack of tremendous force, but there is only few ninja capable of calling a force powerful enough.
Weaknesses:
Limit: Must have the 'Rashoumon' summoning scroll. Once per Battle

Name: Projectile Kage Bunshin no Jutsu - Projectile Shadow Clone
Classification: Ninjutsu
Rank : A
Type: Attack
Chakra: 250
Range: Close (0m ~ 5m), Mid (5m ~ 10m)
Description: Projectile Kage Bunshin no Jutsu is a Ninjutsu technique that uses Kage Bunshin to create 500 physical clone copies from one thrown projectile.
Weaknesses:
Limit: Must know Kage Bunshin no Jutsu. Must have projectiles.

Name: Toomegane no Jutsu - Telescope Technique
Classification: Ninjutsu
Rank : A
Type: Supplementary
Chakra: 250 per turn
Range: Depends on users ability
Description: Toomegane no jutsu is an advanced technique that requires a clear medium, such as a ball made of crystal or a mirror to transpire time and space to gaze upon a desired location or person up to a limited distance. Clearly, the distance is limited by the shinobi’s skills in the art of Ninjutsu, but it is nevertheless a valuable spying and observation technique.
*Note: This is essentially, an auto-locate technique that is near infallible.
Weaknesses: Those with low chakra control may not end up being able to view past a meter in range. Better chakra control means further 'sight'.
Limit: User must have a medium, Must know target's name or have a piece of targets body.

Name: Shouten no Jutsu - Shape Changing Technique
Classification: Ninjutsu
Rank : S
Type: Supplementary
Chakra: A minimum of 30% of User’s Chakra ( 90% Maximum)
Range: (close, far, moderate etc)
Description: This technique requires another person to sacrifice their body so it can take on the almost real form of the user. The user will totally control the sacrifice and donate a portion of their chakra (30%) to the sacrifice since they will be unable to tap into the original user’s chakra. While the ninja acts in the sacrificed body, they can perform all of their techniques so long as they have chakra. Once the chakra runs out or the sacrificial body dies (The Health of the sacrificial body and all other stats will depend on the % of chakra the user put into this technique), the shape change will end. The sacrificing ninja can survive this technique so long as they are not killed in battle. The original user will stay in a meditative state so long as the technique is active and will not wake up until they release their hold over the host ninja.
Weaknesses: The drawback to this technique is the user’s actual body can be damaged and will not be able to regain consciousness until they release control over their host. Once released, the connection cannot be re-established, though remainder of chakra not used will be returned.
Limit: none


Name: Edo Tensei - Resurrection to the Impure World
Classification: Ninjutsu
Rank : S
Type: Supplementary
Chakra: 600 Per person Per turn
Range: ---
Description: Kuchiyose • Edo Tensei is a Ninjutsu technique which had been forbidden because of its dark nature. The technique involves the summoning of dead souls from the afterlife back into the real world. Normally Kuchiyose (summoning) involves the use of the caster's blood as compensation for summoning, Edo Tensei is different though. The ninja will first sacrifice a living person to provide the vessel that the dead soul will inhabit. The dead body will then be incased in ash and dirt to resemble the soul of the person that was resurrected. When the ninja wishes to recall the souls, a portal will open in the ground and the caskets holding the bodies will appear. When the caskets open the bodies will be grey and in a state of minor decay. At this point the dead souls are able to remember their past life, but they are at the command of the one who summoned them. One final act will fully wipe out their conscious and make them under the command of the one who summoned them. The ninja will place a fuda (charm/tag) of some form into the head of the body. This will then give vitality back to the body and make it a pure killing machine.When a portion of the dead body is damaged, the ash and dust will merely return and fix the damaged body part. The only way currently known to stop the resurrected person, is to utilize the Shiki Fuujin technique and remove the soul from the body.Or to wait until the users chakra runs out.
Weaknesses: Sacrifices needed. Must prepare ahead of time, high chakra cost. Shiki Fuujin.
Limit: Must make all the required preparations and have a body to sacrifice.

Name: Shiki Fuujin - Corpse Spirit Sealing Method
Classification: Ninjutsu
Rank : S
Type: Supplementary
Chakra: 600 Per target
Range: ---
Description: After calling forth the Shinigami (Death God) with the proper handseals, the user will hand over their soul in exchange for the Death God removing the soul from his target. The ultimate sacrificial jutsu, this technique can be used by a Kage Bunshin, but the Death God will still remove the original caster's soul. With the jutsu activated, a spectral form of the caster will appear in front of the Death God. The Death God will push his arm through this spectral body, and the arm will extend from the chest of the real caster. This forces the caster to be close or grasping his target. The arm will reach out into the body of the target, and draw their soul from their body. If the Death God is unable to remove the whole soul because of the near death of the caster, it can remove it's knife and merely slice off a portion of the spectral form's soul to consume. This will render the targets corresponding body part dead and useless. The soul portion removed will then be sealed within the chest of the caster. Both the soul of the target and the caster will never pass into the afterlife. They will be condemned to suffer in the Death God's stomach for all eternity, locked in a hated combat, never to escape.
Weaknesses: The user dies without ever passing on into the afterlife.
Limit: none

Name: Rasen Shuriken - Spiral Shuriken
Classification: Ninjutsu
Rank : S
Type: Attack
Chakra: 600
Range: Close (0m ~ 5m)
Description:Fuuton • Rasen Shuriken is a Ninjutsu technique utilizing the Wind Element. With the aid of clones the user will form Rasengan and add the Wind Element. Though called "shuriken" the attack is not thrown. The trick name along with the aid of clones who act as a feint allow the user to get in close and strike his opponent. The attack itself can only be maintained in the user's hands for a few seconds time. Rasen Shuriken is formed by enumerable minuscule small blades in the form of small Shuriken that together form a large shuriken like shape around the sphere in the middle .These small blades slice into every cell of his target, severing the chakra circulatory channels connecting all the vital points on the body. Once it connects the highly dangerous attack will envelop the target in a massive sphere of destruction. The attack hits the opponent in such a way that it is even beyond the abilities of the Sharingan to copy. Due to its channel severing nature, the result on the body resembles a fast acting poison more than an outright attack. Unfortunately this same damage is done to the user's arm. For that reason this technique was originally forbidden to use for anyone who was not a member of the Uzumaki Clan. This because the Uzumaki Clan's surreal body regeneration abilities give them the ability to use this skill more than once with each arm. Any other user of this skill would loose their ability to ever use their arm in which they held the Rasen Shuriken ever again after successfully landing it once. But this never stopped others from learning this move as a last resort though.
Weaknesses: Wrecks the users arm. High chakra cost.
Limit: Fuuton Element. Using this move will disable the use of the arm with which the Jutsu was used for two weeks in case of the user having the Uzumaki Bloodline. In all other cases the user will loose their ability to use that arm for good. No healing spells can heal that EVER. Must have high Chakra Control, Rasengan Must be learned first.
Reidokiri Jin
Reidokiri Jin
Academy Student
Academy Student

Male Number of posts : 102
Age : 34
Location : ~The other end of the sword piercing thine blackened heart.
Registration date : 2009-01-11

Character sheet
Character Name: Reidokiri Jin
Rank: Academy student
Jutsu Training Points: 0

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Jutsu-preexisting-Ninjutsu Empty Re: Jutsu-preexisting-Ninjutsu

Post  Reidokiri Jin Sun Jan 18, 2009 4:24 am

Done!!!

I'll format it all later, that was hellish. x.x
Reidokiri Jin
Reidokiri Jin
Academy Student
Academy Student

Male Number of posts : 102
Age : 34
Location : ~The other end of the sword piercing thine blackened heart.
Registration date : 2009-01-11

Character sheet
Character Name: Reidokiri Jin
Rank: Academy student
Jutsu Training Points: 0

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Jutsu-preexisting-Ninjutsu Empty Re: Jutsu-preexisting-Ninjutsu

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